Developed a first-person shooter training project in Unreal Engine designed around guided skill progression through interactive, structured levels. The project features custom weapon systems, responsive target interactions, and trigger-based instructional sequences to provide a digestible way to learn new mechanics in Tactical FPS games.
This project was inspired by my own experience of feeling overwhelmed when first getting into tactical FPS games. It aims to address the steep learning curves when starting as a new player that can make improvement feel inaccessible. By breaking down core mechanics into focused, progressive challenges, this project aims to create a more approachable and confidence-building learning experience for new players.