Tactical FPS Aim Trainer
Developed a first-person shooter training project in Unreal Engine focused on guided skill progression through interactive levels.
The project includes custom weapon systems, target interactions, and trigger-based instructional flow to simulate a structured training course.
Languages
C++
Tools & Libraries
GTest
Git
Project Details:
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Developed a first-person shooter training experience in Unreal Engine featuring line-trace shooting, modular weapon systems, and interactive targets.
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Implemented trigger-based progression and instructional elements to guide players through a structured, level-based training course.